This is Roguetech, a comprehensive mod for Battletech, developed by Harebrained schemes. A comprehensive mod deserves a comprehensive guide (series). The game can be purchased on steam or GoG and the dlc are optional for the mod.
If you’ve never played a game in the universe (it started as a tabletop strategy game and pen & paper RPG system, and the Mechwarrior video games share the setting) then the base game is a great introduction and the mod adds a lot of depth (and complexity) and fully fleshes out the experience.
The Roguetech Discord (Including Launcher Download) Can Be Found Here:
https://discord.gg/uZwr2Nym2W
(They’re quite a friendly bunch)
For more information about the Battletech Universe:
Sarna.net
And for the Roguetech wiki:
https://roguetech.fandom.com/wiki/Roguetech_Wiki
For my challenge run playthroughs where I impose rules on myself to increase the difficulty of Roguetech to the point that every mission is at the absolute edge of complete destruction of my forces. The difficulty will continue to be increased until I can finally embrace the full lore of the setting and war will truly be hell for my little mercenary company.
The Original Challenge Run:
Out of combat rules easy mode to allow for missions being lost and heavy damage.
Lance rating is limited to half of mission difficulty within a half skull variation. For example: I drop no more than a 2 star lance on a 4 skull mission.
See the original run here:
Challenge Run MkII:
Challenge Run Rules with slightly harder out of combat rules.
Adds a progression limitation system, 6 lights to salvage mediums, 6 mediums to salvage heavies, and 6 heavies to salvage assaults. Also no omnis or vehicles.
Oh, and we’ll finish things off by fighting some super heavies. It’s gonna hurt.
For full custom ruleset check out episode 1:
Challenge Run MkIII:
War Is Hell.
Bankruptcy will be a pressing concern while continuing the rules of the previous challenge runs.
Link to episode 1 will replace this line of text once it begins.
Likely 2 weeks from CR2’s Finale.
And for the mission that inspired this entire challenge run madness:
The Great Escape, where I was unaware the modders had changed the star map to include 5.5-10 skull missions and accidentally dropped on an 8 skull thinking it was 3:
Game details:
For this series I am playing Roguetech, a modpack being actively developed for Battletech, the turn based strategy game developed by Harebrained Schemes and released in 2018.
The Challenge Run MkII is running the Mechrider version of Roguetech, which as of this description edit is now outdated. Updating further will break my save, so for more up to date Roguetech information check out the discord linked below.
With the Roguetech Mod there are more mechs, more vehicles, more equipment, more weapons, and essentially more of everything.
Steeped in the feudal political intrigue of the BattleTech universe, we will be taking on the role of a mercenary company setting out for blood and glory from the deep periphery state of Chanelaine Isles and slowly proceeding toward the Inner Sphere through Pirate Infested space.
To purchase the vanilla game (Which is a great introduction to the Battletech Universe) you can find it on GoG.com here:
https://www.gog.com/en/game/battletech_game
(The dlcs are not necessary for the base game experience nor for the Roguetech mod, but they do add mechs and features to both)
To get the mod all you need to do is download and run it from here:
https://discourse.modsinexile.com/t/rogue-tech/134
(The nexus mods version is heavily outdated and no longer functional)
If you have questions you can find the Roguetech Discord Here:
https://discord.gg/93kxWQZ
Roguewar Discord Here (For the online map interactions):
https://discord.gg/6A854erSM2
#battletech #roguetech #guide #challengerun #battlemech #mechwarrior #turnbased #strategy #roguelike #modded #challengerun #guides #install #installation #setup #commander #newcampaign #comprehensive #guideseries #difficulty
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I really like archers as a brawly missile spammer. I think I am using one with 2 mrm 30's, claws, super shotgun, reactive plating, supercharger, and he's pretty fun.
I'm a little sad you junked your firestarter, as your tonnage goes up I feel like 40-50 ton mechs and vehicles that provide some utility are good to have? A firestarter makes a goodams boat with ams & srm countermissiles?
iirc, thumper cannons actually don't have good range? They are like 600 meters, AC-10 range basically?
Well, after all, the drop position on the first mission was actually perfect. Trying to close in with this force would be a true nightmare.
Pretty sure AI is immune to knock down.
Brutal! Bye, bye, Mechwarrior sad pikachu face