Victor Patch 1 analysis: https://www.youtube.com/watch?v=IsKdHSF6HGw
This is a Warno 1v1 match between Ranborn (Ladder Rank 42) and Hippie (Ladder Rank 10) on Loop on the Victor Milestone. Let me know if you think I’m a Vatnik
00:00 Intro
00:30 Loop map discussion (why it’s IMBA)
01:57 Hippie’s Deployment
03:40 Ranborn’s Deployment
05:59 Game
Key learnings:
THIS SEASON ON THE WALKING DEAD
2nd Panzer SUX
5th Panzer SUX EVEN MORE
Use that cool house on Echo
Use that forest spot to stop bridge access
More serious videos: https://www.youtube.com/playlist?list=PLVPNaeU-xPhYCEcb5bvWvkLD0xMtZvSKt
More non-serious videos: https://www.youtube.com/playlist?list=PLVPNaeU-xPhb9Ei-rIPl7vpYaLrvn5sFY
Halo 3 Lego Harry Potter mod: https://www.youtube.com/playlist?list=PLVPNaeU-xPhbXuHT7mDiBMBZlcrnXWRQ3
Deck Codes (CAN YOU PEOPLE PLEASE LEARN HOW TO COPY AND PASTE PROPERLY BEFORE COMPLAINING ABOUT THESE):
Ranborn [5. Panzerdivision]
FBEo0QlqfgAcLwASKwASKwASKwASKwASKQAI6gAIqwAQqgAKZgAKZgA
I6QAJbz6KnQAKMAAKMQASKAAKaAARsQAJa0XKRQAKcEhpYUhpTEcpS
z5pSz5qdQAJdz5qOgASdwAKb0hx8D5qfwABAA==
Hippie [2. Panzergrenadier Division]
FBFoaIS5IQAFiIAEtZ81P4AJFYAIVQAFojBtAx84pJ84vCOEvCNwwR80t59E
dIAEWAAEdQAJFYAJFIAIwYAFYgAJFIAEdgAFrx85R4AFZgAEVYAFN585fZ
9FOCQ1fh9FlbBlOoAFNgAEpZ8wgA==
Hippie-approved Warno Discords
SDL: https://discord.gg/aYKK5FB
WarYes: https://discord.gg/FNUNgzEHwb
source
GG. The advantage for red in Foxtrott is quite big imo, because you get to the buildings first (especially with FD), as the point is shifted towards the red side. Good point on shutting down the access across the bridge early. I was also missing my own Milan 2s in the deck trying out something else, big mistake. Still should have put some tanks where you managed to break through to my backline. Bad side of Loop with 5th is rough in general though, facing FD divisions like 35th on it is comically one-sided.
I am not funny today, I hope this is a daily major difference.
I never understand why people manually unload their trucks when attacked by rockets. Trucks auto-unload after a certain amount of damage and rockets are all incremental damage so will always trigger the auto-unload before kill. When people manually unload it just means the infantry is exposed to the rockets earlier.
Haven't touched this game too much recently tbh. This patch is the least fun imo.
I liked the part where the thing did stuff
My beloved West Germany belongs on the compost heap. Unfortunately my council has started collecting the garden waste every 3 weeks instead of every fortnight, so I wouldn’t be able to fit both divisions in at once. Britain still suffers.
Came for the map knowledge and stayed for the witty commentary. Love that you talk about your mistakes as a teaching moment.
Hilarious but only time I see a nato german division win is in a mirror
How dare you slander Falco, the biggest and greatest Austrian musician ever. You should be ashamed of yourself!
love your content hippie keep up the good work as always!! this is Gen. Gandalf the Armored
He definitely had two wafflebombers. Those things have a six minute reload. Upon deck inspection the wafflebombers are apparently also his only bombers, which is an interesting choice.
Have you been playing tks or tko whatever it's called? Would think it's a super div with this last update lol.
I resent the muppet comment i have a very fragile ego and dont need some two bit yt sweat calling me that, very hurtful
How come you upload so ungodly early in the morning?
cool game, gina is not a trainer though smh
Pushing is winning.
Are 2a3's even useful?